Standard 1. Knowledge of content:
Computer Science Educators demonstrate knowledge of Computer Science content and model important principles and concepts. a. Demonstrate knowledge of and proficiency in data representation and abstraction i. Effectively use primitive data types (string, numbers, value types) ii. Demonstrate an understanding of static and dynamic data structures iii. Effectively use, manipulate, and explain various external data stores various types (text, images, sound, etc.), various locations (local, server, cloud), etc. iv. Effectively use modeling and simulation to solve real-world problems Evidence: 1.A.1, 1.A.2, 1.A.3, 1.A.4 (Coding Language Document) b. Effectively design, develop, and test algorithms i. Using a modern, high-level programming language, construct correctly functioning programs involving simple and structured data types; compound boolean expressions; and sequential, conditional, and iterative control structures Achieved through Google doc ii. Design and test algorithms and programming solutions to problems in different contexts (textual, numerical, graphic, etc.) using advanced data structures iii. Analyze algorithms by considering complexity, efficiency, aesthetics, and correctness iv. Demonstrate knowledge of two or more programming paradigms v. Effectively use two or more development environments vi. Demonstrate knowledge of varied software development models and project management strategies Evidence 1.B.1, 1.B.2, 1.B.3, 1.B.4, 1.B.5 (Coding Language Doc 2) c. Demonstrate knowledge of digital devices, systems, and networks i. Demonstrate an understanding of data representation at the machine level Evidence 1.C.1 ii. Demonstrate an understanding of machine-level components and related issues of complexity Video that I created about how computers are made Evidence 1.C.2 iii. Demonstrate an understanding of operating systems and networking in a structured computer system Evidence 1.C.3 iv. Demonstrate an understanding of the operation of computer networks and mobile computing devices Evidence 1.C.4 D. Demonstrate an understanding of the role computer science plays and its impact in the modern world i. Demonstrate an understanding of the social, ethical, and legal issues and impacts of computing, and attendant responsibilities of computer scientists and users Standard achieved through Glogster about Cyberbullying. Evidence 1.D.1 ii. Analyze the contributions of computer science to current and future innovations in sciences, humanities, the arts, and commerce Standard achieved through history of computers created with Slidely Evidence 1.D.2 Standard 2. Effective teaching and learning strategies: Computer Science Educators demonstrate effective content pedagogical strategies that make the discipline comprehensible to students. a. Plan and teach computer science lessons/units using effective and engaging practices and methodologies i. Select a variety of real-world computing problems and project-based methodologies that support active and authentic learning and provide opportunities for creative and innovative thinking and problem solving Standard Achieved through creating a Quizlet about the history of computers. Evidence 2.A.1 ii. Demonstrate the use of a variety of collaborative groupings in lesson plans/units and assessments Worked in groups to create a classroom website about coding and the infrastructure of computers in my W220 class at Indiana University. Classroom website has since been deleted. Evidence 2.A.2 iii. Design activities that require students to effectively describe computing artifacts and communicate results using multiple forms of media Evidence 2.B.3 iv. Develop lessons and methods that engage and empower learners from diverse cultural and linguistic backgrounds -Still working to achieve this standard. Evidence 2.B.4 v. Identify problematic concepts and constructs in computer science and appropriate strategies to address them Standard met through using Code Academy in the classroom Evidence 2.B.5 vi. Design and implement developmentally appropriate learning opportunities supporting the diverse needs of all learners Standard met through using Code Academy in the classroom Evidence 2.B.6 vii. Create and implement multiple forms of assessment and use resulting data to capture student learning, provide remediation, and shape classroom instruction Use a Quizlet to take a quick formative assessment in the classroom Evidence 2.B.7 Standard 3. Effective learning environments: Computer Science Educators apply their knowledge of learning environments by creating and maintaining safe, ethical, supportive, fair, and effective learning environments for all students. a. Design environments that promote effective teaching and learning in computer science classrooms and online learning environments and promote digital citizenship i. Promote and model the safe and effective use of computer hardware, software, peripherals, and networks Standard achieved through behavior management plan in the computer room/media room. Evidence 3.A.1 ii. Plan for equitable and accessible classroom, lab, and online environments that support effective and engaging learning Achieved through classroom procedures plan. Evidence 3.A.2 Standard 4. Effective professional knowledge and skills: Computer Science Educators demonstrate professional knowledge and skills in their field and readiness to apply them a. Participate in, promote, and model ongoing professional development and life-long learning relative to computer science and computer science education i. Identify and participate in professional computer science and computer science education societies, organizations, and groups that provide professional growth opportunities and resources Standard achieved through regular educational chats and hashtags on twitter. Evidence 4.A.1 ii. Demonstrate knowledge of evolving social and research issues relating to computer science and computer science education. Research driven article on Computer Science Education in the classroom Evidence 4.A.2 iii. Identify local, state, and national content and professional standards and requirements affecting the teaching of secondary computer science Evidence 4.A.3 |
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